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Old Jun 16, 2007, 11:15 AM // 11:15   #101
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Quote:
Originally Posted by Miss Temptress
The Dervish skill is total hax.

Hello? Avatars. o_o;
I don't think it will instantly recharge avatars since avatars are disabled for certain amount of time and if it recharges instantly you still can't use it since it is disabled
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Old Jun 16, 2007, 11:17 AM // 11:17   #102
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They actually DO recharge avatars skills. Whether they will still do that after the already announced PvE skill rebalancing is debatable.
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Old Jun 16, 2007, 11:19 AM // 11:19   #103
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Assassin, Para and Ele SS ones are quite nice. Derv one as long as keeps affecting avatars can be good also

Assassin Kurz one is a lot like Feigned Neutrality, but instead of making it impossible to attack, they reduce AL and Blind

Ele Kurz skill is nice, depending on build, the Necro one can be quite nice

Warrior Kurz one can be good depending upon the area for the party

Mesmer one could be quite good

other ones, personally not that favourable of
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Old Jun 16, 2007, 11:26 AM // 11:26   #104
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I can't see them leaving that derv skill as is, I mean come on, let's be real now. This gives the ability to have permanent avatars. Do you really think they're going to allow that loophole to stay? I don't.
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Old Jun 16, 2007, 11:33 AM // 11:33   #105
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The Assassins skill is going to get nerfed.

Combine it with Way of the Assassin,Critcal Eye and Critical Defenses.And use Unblockable attack like Golden Fox Strike,Fox Fangs and Nine Tail Strike.

80 Armor,33% Faster attack speed,An additional 36%(Or 58% with max Dagger Mastery and 10 in Critical Strikes) chance to critical,and a 75% Chance to block all attacks.Oh,and don't forget about Double Strikes.

Golden Fox Strike
Fox Fangs
Nine tail Strike
Sunspear Assassin Skill
Critical Defense
Way of the Assassin
Critical Eye
Generic Res.

Welcome to your new build.

Last edited by Theus; Jun 16, 2007 at 11:37 AM // 11:37..
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Old Jun 16, 2007, 11:55 AM // 11:55   #106
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Quote:
The PvE-only skills are guaranteed to change. Necrosis, for instance, is not going to stay as it is. So, don't get to attached to them just now, and DO share your feedback, please.
Un-fu$#%ing believable!
Brand new decent skills for PVE mind you, and already they are nerfing them? WTF is wrong with them? As far as im concerned, I have had it.
I'll wait to see how badly they botch them up, but im afraid that they will not see one dime of my money in the future...EVER! I can't believe that I actually took time to thank them previously...Thanks for nothing I guess.

PVE ONLY skills getting nerfed is way too much, they ruined SR, they screwed up the game with loot scale, the nerfed mesmers to total uselssness, paragons are crap, Ritualists have been ruined as well as over half the skills in the game. Now they gave us a false sense of security thinking that since they are PVE based only they would be exempt from nerfing. They tossed out 10 wonderful skills, the best update in ages, and now they think they are overpowered? Why in the hell did they even release them until they were sure they were ok? God, I would hate to kill a level 28-30 monster too efficiently. My god anet, can't we have decent high powered skills in our game or is that too much to ask? You kiss PVP'rs butts all the time, in fact they have caused so many nerfs to the game that PVE has lost a lot of enjoyment.

I was so excited when I saw those skills this evening, I even told my guildies that at least we wont have to worry about anet nerfing them since they are PVE only.
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Old Jun 16, 2007, 12:06 PM // 12:06   #107
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Some thoughts:

I wouldn't worry about Paragons losing groups to */P secondaries with "There's Nothing to Fear!"; how many classes can afford to spam a 15e shout every ten seconds? Paragons can do that easily without giving up anything other than a slot on their bar and some points into Leadership.

Actually the first thing i noticed was how some skills really seem to work well on secondaries (Critical Agility is one furious dad of a skill), and some really don't. A secondary monk will get nothing from Seed of Life.


I don't think that much of Cry of Pain. It's fine, kinda reminds me a little of pre-nerf Energy Surge mixed with Power Spike on a too-long recharge timer, but it's still not going to get Mesmers groups. I want to test this out with Arcane Conundrum, Intensity and Mantra of Recovery.

It's also raw damage which is a bit icky, but i suppose there's no way around that until PvE stops being so DoA. I really hope that this update wasn't the Mesmer PvE buff.


Kinda wish that Never Rampage Alone was 15e (or less, i don't mind if a secondary /R with pet uses it at all), and didn't require a pet. I swapped out Call of Haste for it, and it took me a few seconds to realise that it doesn't count towards Enraged Lunge, annoyingly. Call of Otahyghuhghhgughuhg goes in instead.

I suppose i could use Critical Agility with bow instead, though that itself should say something about NRA.


I haven't played with the Kurzick/Luxon skills yet, because... well because all my previous faction transfer doesn't count (or maybe it does, i haven't played since i got up, but it didn't last night). It'd be kinda nice if it did, or if kills under blessings gave me a billion faction each so i didn't need to spend even more time grinding titles to see if they're any good. I digress.


The nerf to Necrosis already is a bit disheartening. Weren't these skills delayed because they were in testing? Why would a tested skill require a nerf inside an hour or two of release? I suspect that more nerfs are coming now, and that really has cut the end off my excitement with the new stuffs.

Current thought: I should go play with Critical Agility before it gets annihilated.

EDIT: Also an option to turn off this random-target thing would be appreciated.

Last edited by shirosae; Jun 16, 2007 at 01:01 PM // 13:01..
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Old Jun 16, 2007, 01:34 PM // 13:34   #108
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Just like i thought they would offer some lame compromis to the armor nerf get real everyone who wants to use those new skills to their full potential has to grind titles mindlessly until their getting close to usefull. Plus what if secondairy classes can use the skills in mind since they require title not attribute wich i think is ultra lame , i guess secondairies cant use them but still having it require a fully grinded title makes me wanna throw up, cause this will create a load of pve eliteness like hall has at rank will now be the same for pve also they already said it dont get attached to them their gonna get nerfed. great idea make overpowered skills that everyone will have to have on their skillbar, not saying i dont like the skills i dont like the fact i have to grind some boring title to be able to use them.
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Old Jun 16, 2007, 02:07 PM // 14:07   #109
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I thought the whole point of PvE only skills was that they could be a little overpowered (if there is such a thing), meaning, they would be VERY GOOD and find their place on most skillbars since they didn't have to care about PvP balance. Gaile's response that they're already nerfing / balancing the skills leads me to fear that the sunspear skills will be brought down to a level where there is very little point in using them - at least on a character without L10 or L9 Sunspear rank.
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Old Jun 16, 2007, 02:17 PM // 14:17   #110
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Quote:
Originally Posted by Gaile Gray
Quick comment from James Phinney, the lead designer:

The PvE-only skills are guaranteed to change. Necrosis, for instance, is not going to stay as it is. So, don't get to attached to them just now, and DO share your feedback, please.

Also, Luxon and Kurzick skills are not incompatible -- you can learn both. However, you cannot have both on your bar at the same time.
haha, that's awesome. "Hey guys, here are these nice new pve only skills for you because we've totally screwed pve players trying to balance pvp. Oh wait, we're going to nerf these too."
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Old Jun 16, 2007, 02:22 PM // 14:22   #111
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Are the luxon and kurzick skills the same? Sorry if it's been mentioned but I don't wanna search 6 pages.

Intensity + Elemental Lord = MEGA OUCH!
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Old Jun 16, 2007, 02:29 PM // 14:29   #112
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Quote:
Originally Posted by GodofAcid
I can't see them leaving that derv skill as is, I mean come on, let's be real now. This gives the ability to have permanent avatars. Do you really think they're going to allow that loophole to stay? I don't.
Yes, let's be real. Look at that skill if it doesn't recharge avatars. It's BAAADD. Assassins get permanent 33% IAS and +25 Armor, Elementalists get a whack of extra damage and you want dervish to get.... 80 holy damage every.. 30 seconds? WOW, that would be something. Ooops almost forgot, it will also recharge skills that recharge quickly anyways.

Last edited by Nukey; Jun 16, 2007 at 02:44 PM // 14:44..
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Old Jun 16, 2007, 02:32 PM // 14:32   #113
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I guess nobody realizes that perma-avatar was the POINT of the Dervish skill? Come on people. What huge recharge essential derv skills are there?

I suggest playing it before saying it is overpowered. Unlike, say, giving the entire party +100 armor, it does this:

Instead of having to wait in between mobs for the avatar to recharge, you can do it right away.

That is a good thing. Now, Avatar of Grenth is no longer a crap skill. Think about it... they implemented these to protect PvE from nerfs. Well, Grenth's huge nerf has just been removed in PvE. GG anet

Using an already existing skill 30 seconds longer instead of sitting there regening is a lot less "overpowered" than some of these. It's a good skill, and these should be good skills.
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Old Jun 16, 2007, 02:36 PM // 14:36   #114
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Ever occur to some of you QQers that maybe ANET doesn't want all PvE bars to look like this:

Primary SS skill
Secondary SS skill
Primary Faction skill
Secondary Faction skill
Elite
Rez
2 useless optionals

If they wanted to add overpowered skills to make PvE pathetic, they'd have made a skill that instantly killed all monsters in the explorable area.
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Old Jun 16, 2007, 02:41 PM // 14:41   #115
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Quote:
Originally Posted by shirosae
The nerf to Necrosis already is a bit disheartening. Weren't these skills delayed because they were in testing? Why would a tested skill require a nerf inside an hour or two of release? I suspect that more nerfs are coming now, and that really has cut the end off my excitement with the new stuffs.
I had a good chuckle at both that and Gaile's post quoting a developer on the topic that they are likely to get nerfed - and one does not even an hour ot two into its release.

Anet should realize nerfs let a little steam out of excitement and put a little damper on fun. No one likes a nerf. It just makes people unhappy even if something was overpowered. They need to test things further and release them without a need for a nerf (which is what I thought they were doing), or start releasing things underpowered a bit and buff occasionally if they cant get the balance right. Its a little easier to understand a nerf later in the life span of a skill, when new skills are released and something unanticipated happens. I have no idea what they were doing all this time if a skill needs a nerf before most anyone uses it and they also have to issue a statement that more nerfs are likely the moment they release them.

Last edited by Aera Lure; Jun 16, 2007 at 02:55 PM // 14:55..
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Old Jun 16, 2007, 02:46 PM // 14:46   #116
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Quote:
Originally Posted by Mad King Corn
Un-fu$#%ing believable!
Brand new decent skills for PVE mind you, and already they are nerfing them? WTF is wrong with them? As far as im concerned, I have had it.
I'll wait to see how badly they botch them up, but im afraid that they will not see one dime of my money in the future...EVER! I can't believe that I actually took time to thank them previously...Thanks for nothing I guess.
That's incredibly selfish of you. For your birthday, if you were going to be given $100 but instead you receive $80; do you insult them?

Quote:
PVE ONLY skills getting nerfed is way too much,
So you enjoy overpowered skills which reduce the skill needed to play?

Quote:
they ruined SR
No they didn't. Soul Reaping was easily one of the best profession specific attributes (if not the best). They nerf it so necromancers (a caster) finally have to manage their mana more often and it's ruining it? That's blasphemy! That's madness!

Quote:
they screwed up the game with loot scale
And added hard mode which made it alot easier to get golds.

Anyway solo farm much? I rarely notice loot scaling, I still can easily get loads of items after a typical run, even in NM. If anything farming is better now.

Ask any farmer, it's alot easier to get rich.

Quote:
the nerfed mesmers to total uselssness
What game are you playing? In Guild Wars a mesmer is always useful to have around. If you've tried bringing a mesmer around in hard mode then you'll realize that mesmers are good and have always been useful.

Quote:
paragons are crap
Yep, you're one of those people that probably crying blood and murder when they introduced AI aoe scatter right?

Quote:
Ritualists have been ruined as well as over half the skills in the game.
And these skills are?

Quote:
Now they gave us a false sense of security thinking that since they are PVE based only they would be exempt from nerfing.
Where was it stated that these skills were exempt from nerfing?

Quote:
They tossed out 10 wonderful skills, the best update in ages, and now they think they are overpowered?
ONE skill been nerfed. ONE skill out of TWENTY skills

5% of the new skills is nerfed. 5. FRECKING. PERCENT.

Quote:
Why in the hell did they even release them until they were sure they were ok?
Along that line of arguements, you could argue 'Why did they ever make any updates and skill balances if they just change them again later?' Heck you could say 'Why the hell did they even release Factions or Nightfall is they skill haven't got the skills right?'. Would you ask that? Would you? Because the principle applies here yet I don't see many people honestly saying NF or Factions should have been released later

Quote:
God, I would hate to kill a level 28-30 monster too efficiently.
Maybe, just maybe if you actually looked at the new skills then you'll realize that most of them are devilishly strong.

Quote:
My god anet, can't we have decent high powered skills in our game or is that too much to ask?
I've mentioned this before, most of these skills are very powerful. Stop complaining and try, you know, using them.

Quote:
You kiss PVP'rs butts all the time, in fact they have caused so many nerfs to the game that PVE has lost a lot of enjoyment.
:/

Did you complain when they added the Dying Nightmares to the UW?
Did you complain when they added AI scatter?

Is your definition of enjoyment just pressing 'C' then 'Spacebar'? Is it so hard to just use some, you know, skill and tactics when playing?

Quote:
I was so excited when I saw those skills this evening, I even told my guildies that at least we wont have to worry about anet nerfing them since they are PVE only.
That's your fault for telling them something that you had no evidence to back up

Last edited by blue.rellik; Jun 16, 2007 at 02:54 PM // 14:54..
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Old Jun 16, 2007, 03:22 PM // 15:22   #117
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I'm wondering if anyones tested the spells with signet of illusions yet.
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Old Jun 16, 2007, 03:32 PM // 15:32   #118
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These skills are so sweet . . . does faction that I already spent on amber/jade count towards my title now?

I hope so.
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Old Jun 16, 2007, 03:32 PM // 15:32   #119
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Doubt that'll work because it doesn't use am attributes.

But yeah Rangers really did get the short end of this. Triple Shot is pathetic... until you reach r7 Allegience. And the RaO rip off is pathetic. Its basically Tigers Fury. I can only assume you need a pet to be able to activate it, which makes it useless instantly. I am really dissapointed tbh... i would've thought they could've at least given us a ranged deep wound for christ sake!
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Old Jun 16, 2007, 03:34 PM // 15:34   #120
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Quote:
Originally Posted by ca_aok
Ever occur to some of you QQers that maybe ANET doesn't want all PvE bars to look like this:

Primary SS skill
Secondary SS skill
Primary Faction skill
Secondary Faction skill
Elite
Rez
2 useless optionals

If they wanted to add overpowered skills to make PvE pathetic, they'd have made a skill that instantly killed all monsters in the explorable area.
I said this exact same thing. This is why one reason (of many) you shouldn't be allowed to use your secondary's pve only skill.
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